Please note this list is indicative of the structure of the degree and may be subject to change.

Year 1

The first year is dedicated to building a solid foundation of scientific and technological knowledge, essential for the second year of the Master’s program.

It covers Cinema and Virtual Production Workflow, Computer Graphics Foundations, Modeling and Digital Representations, Animation, and Computer Vision. Additionally, it includes Real-Time Rendering, Game Engine Programming (Unreal Engine), Physically-Based Rendering, as well as foundational concepts in AI (Machine Learning and Deep Learning), with some additional Technical Director (TD) skills on advanced programming and tools (e.g. parallel programming, GPU programming (GPGPU), etc.).

Year 2

The second year delves deeper into 3D computer graphics applied to cinematography, covering topics such as 3D scene capture and reconstruction, real-time augmented reality with game engine programming (Unreal Engine), motion capture, natural phenomena (VFX), creative and generative AI for film, and 3D sound. Additionally, students acquire advanced Technical Director (TD) skills, including expertise in specialized programming and tools (e.g., GPGPU).

Hands-On Experience and Industry Integration

The program is further enriched with Practical and Creative Projects, Capstone Film Projects, and Industry Work Experience throughout the two years, providing ongoing hands-on opportunities to apply and deepen the knowledge gained in the Master’s program.

Acculturation to cinema and creative industries

An acculturation to cinema, audiovisual, and creative industries is also provided, with a focus on management, innovation, and entrepreneurship (examples: ecosystems, eco-production, image rights), as well as humanities and social sciences (examples: history, aesthetics, analysis).

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Detailed Curriculum